![]() Navigate your way from the root, though the spine to the head, under it you might find a jaw bone, if you don't have this bone then you won't able to setup lip sync, though if you do then you can set Lip Sync on the avatar descriptor to Jaw Flap Bone and put in the jaw bone into the Jaw Bone slot. First we need to find the jaw bone, to find it we need to go to the the hierarchy and find the skeleton the avatar, this should be easy to find as it has a lot of children and should be named accordingly. Since this is a beginner avatar we'll use a Jaw Flap Bone as it's the easiest to setup. After that, if you want, you can setup lip sync so when you talk, the avatar's mouth (or what ever else) can react. Next we'll want to set the animation set, choose which you feel best suits the avatar. If your avatar has a head then the best position the view is between the eyes, if it's not then place it where ever you feel fit. First we'll want to set the view position, this will be where you view from, you can see a visual representation of it as a small white sphere in the scene. If you have a tutorial you'd like to suggest, please submit it to our docs via the Suggest an Edit feature!Īfter doing so we now want to add an VRC_AvatarDescriptor then setup the settings for it. They also have a 10-minute version, which isn't really suitable to follow along with, but gives you a big picture view of the process.
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